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3do_teo_mirror.3do
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Text File
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1999-11-15
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8KB
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182 lines
# MODEL 'teo_mirror.3do' created from 'H:\Amodelx\teo_mirror.3do in VISUAL mode with ver4.65.'
###############
SECTION: HEADER
3DO 2.3
###############
SECTION: MODELRESOURCE
# Materials list
MATERIALS 2
0:mirror_a_statue_back.mat
1:mirror_a_statue.mat
###############
SECTION: GEOMETRYDEF
# Object radius
RADIUS 0.085037
# Insertion offset
INSERT OFFSET 0.000000 0.000000 0.002500
# Number of Geometry Sets
GEOSETS 1
# Geometry Set definition
GEOSET 0
# Number of Meshes
MESHES 1
# Mesh definition
MESH 0
NAME object02
RADIUS 0.085037
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 3
VERTICES 24
# num: x: y: z: i:
0: 0.085000 0.000000 -0.002500 0.000000 0.000000 0.000000 1.000000
1: 0.073612 0.028333 -0.002500 0.000000 0.000000 0.000000 1.000000
2: 0.042500 0.049075 -0.002500 0.000000 0.000000 0.000000 1.000000
3: 0.000000 0.056667 -0.002500 0.000000 0.000000 0.000000 1.000000
4: -0.042500 0.049075 -0.002500 0.000000 0.000000 0.000000 1.000000
5: -0.073612 0.028333 -0.002500 0.000000 0.000000 0.000000 1.000000
6: -0.085000 0.000000 -0.002500 0.000000 0.000000 0.000000 1.000000
7: -0.073612 -0.028333 -0.002500 0.000000 0.000000 0.000000 1.000000
8: -0.042500 -0.049075 -0.002500 0.000000 0.000000 0.000000 1.000000
9: 0.000000 -0.056667 -0.002500 0.000000 0.000000 0.000000 1.000000
10: 0.042500 -0.049075 -0.002500 0.000000 0.000000 0.000000 1.000000
11: 0.073612 -0.028333 -0.002500 0.000000 0.000000 0.000000 1.000000
12: 0.079611 0.000000 0.002500 0.000000 0.000000 0.000000 1.000000
13: 0.069550 0.025032 0.002500 0.000000 0.000000 0.000000 1.000000
14: 0.040594 0.044336 0.002500 0.000000 0.000000 0.000000 1.000000
15: 0.000000 0.051588 0.002500 0.000000 0.000000 0.000000 1.000000
16: -0.040594 0.044336 0.002500 0.000000 0.000000 0.000000 1.000000
17: -0.069550 0.025032 0.002500 0.000000 0.000000 0.000000 1.000000
18: -0.079611 0.000000 0.002500 0.000000 0.000000 0.000000 1.000000
19: -0.069550 -0.025032 0.002500 0.000000 0.000000 0.000000 1.000000
20: -0.040594 -0.044336 0.002500 0.000000 0.000000 0.000000 1.000000
21: 0.000000 -0.051588 0.002500 0.000000 0.000000 0.000000 1.000000
22: 0.040594 -0.044336 0.002500 0.000000 0.000000 0.000000 1.000000
23: 0.069550 -0.025032 0.002500 0.000000 0.000000 0.000000 1.000000
TEXTURE VERTICES 24
0: 0.067420 -0.749750
1: 0.067420 -0.250250
2: 0.000500 -0.500000
3: 0.250250 -0.932580
4: 0.250250 -0.067420
5: 0.500000 -0.999501
6: 0.500000 -0.000500
7: 0.749750 -0.932580
8: 0.749750 -0.067420
9: 0.932580 -0.749750
10: 0.932580 -0.250250
11: 0.999501 -0.500000
12: 0.967834 -0.500000
13: 0.908711 -0.720650
14: 0.738551 -0.890810
15: 0.500000 -0.954729
16: 0.261449 -0.890810
17: 0.091289 -0.720650
18: 0.032166 -0.500000
19: 0.091289 -0.279350
20: 0.261449 -0.109190
21: 0.500000 -0.045271
22: 0.738551 -0.109190
23: 0.908711 -0.279350
VERTEX NORMALS
# num: x: y: z:
0: 0.953617 0.000000 0.301023
1: 0.741920 0.603010 0.293145
2: 0.357477 0.888846 0.286640
3: 0.000000 0.958476 0.285175
4: -0.357477 0.888846 0.286641
5: -0.741920 0.603010 0.293146
6: -0.953617 0.000000 0.301023
7: -0.741920 -0.603010 0.293145
8: -0.357477 -0.888846 0.286640
9: 0.000000 -0.958476 0.285175
10: 0.357477 -0.888846 0.286641
11: 0.741920 -0.603009 0.293146
12: 0.477547 0.000000 0.878606
13: 0.378940 0.307991 0.872666
14: 0.185619 0.461531 0.867488
15: 0.000000 0.499550 0.866285
16: -0.185619 0.461530 0.867488
17: -0.378939 0.307990 0.872667
18: -0.477547 0.000000 0.878606
19: -0.378940 -0.307991 0.872666
20: -0.185619 -0.461531 0.867488
21: 0.000000 -0.499550 0.866285
22: 0.185619 -0.461530 0.867488
23: 0.378940 -0.307990 0.872667
FACES 14
# num: material: type: geo: light: tex: R: G: B: A: verts:
0: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 12 5, 0 4, 3 3, 5 2, 7 1, 9 0, 11 11, 10 10, 8 9, 6 8, 4 7, 1 6, 2
1: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 0, 11 1, 9 13, 13 12, 12
2: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 1, 9 2, 7 14, 14 13, 13
3: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 2, 7 3, 5 15, 15 14, 14
4: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 3, 5 4, 3 16, 16 15, 15
5: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 4, 3 5, 0 17, 17 16, 16
6: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 5, 0 6, 2 18, 18 17, 17
7: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 6, 2 7, 1 19, 19 18, 18
8: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 7, 1 8, 4 20, 20 19, 19
9: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 8, 4 9, 6 21, 21 20, 20
10: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 9, 6 10, 8 22, 22 21, 21
11: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 10, 8 11, 10 23, 23 22, 22
12: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 11, 10 0, 11 12, 12 23, 23
13: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 12 23, 23 12, 12 13, 13 14, 14 15, 15 16, 16 17, 17 18, 18 19, 19 20, 20 21, 21 22, 22
FACE NORMALS
# num: x: y: z:
0: 0.000000 0.000000 -1.000000
1: 0.656097 0.263701 0.707106
2: 0.392232 0.588349 0.707107
3: 0.124344 0.696088 0.707106
4: -0.124344 0.696088 0.707107
5: -0.392232 0.588348 0.707107
6: -0.656096 0.263700 0.707107
7: -0.656097 -0.263701 0.707106
8: -0.392232 -0.588349 0.707106
9: -0.124344 -0.696088 0.707106
10: 0.124344 -0.696088 0.707107
11: 0.392232 -0.588348 0.707107
12: 0.656096 -0.263700 0.707107
13: 0.000000 0.000000 1.000000
###############
SECTION: HIERARCHYDEF
# Hierarchy node list
HIERARCHY NODES 2
# num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: pivotx: pivoty: pivotz: hnodename:
0: 0x0000 0x00001 -1 -1 1 -1 1 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 vlec_null
1: 0x0000 0x00001 0 0 -1 -1 0 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 object02